BMW Group + QUT Design Academy
/ overview
In 2024, for my final year of my games degree, I was selected to work alongside BMW Group and QUT Design Academy for my capstone. Although this project is under NDA, I am able to share some details regarding my role. I was the team's level designer, and worked on majority of the game's scenery and level assets, concepting, modelling and texturing over 50 objects used to decorate the game's levels and contribute to the game's overall aesthetic. The project was recieved very well by our industry partners, and we were lucky enough to show it off at QUT's IT Showcase in 2024.
/ team
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Nathan Prestidge (Designer, Artist)
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Jake Harkins (Programmer)
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Rebecca Jeffries (Artist, Producer)
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Mark Auman (Designer, Programmer)
/ work
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level design planning and mockups
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asset modelling and texturing
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level set dressing and stylisation
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terrain and shader work
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minor UI and UX additions
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gameplay design assistance
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playtesting and iteration​
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video editing and marketing

/ links
(more details can be provided within a closed setting)