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2020

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Dungeon Tempo

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/ overview

Dungeon Tempo is a multiplayer rhythm game where players can battle it out by creating tracks for each other to respond to. The game supports both local and online lobbies, where players can create a room that generates a code, and send it to other players to join with.

 

Players can press any of the four directional buttons to send that note to the opposing player, who then has to time their response in order to be on beat. This happens in turns, meaning the game only requires asynchronous multiplayer. If the player misses a beat, or attempts to attack when they are out of notes, they will take damage. The last player standing wins.

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/ play

/ work

  • gameplay design

  • network programming

  • UI and UX design

  • shipping materials

  • graphic design

/ outcomes

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Dungeon Tempo was one of my first attempts at creating a multiplayer game, with my other focuses being overall polish / shipping and working in a new genre. Some key take aways that I learned while working on it were the following:

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  • Learning Unity’s built in Netcode and Relay systems.

  • Setting up a network manager and designing systems for communication across a network.

  • Playtesting online connectivity.

  • Overall polish and refinement on a project.

  • Setting up an effective game page on a digital marketplace, and creating promotional materials to accompany it.

  • Working with deadlines to push the project to completion.

  • Designing with a variety of player experience goals and target audiences in mind.

  • Creating more specific systems for new genres, and implementing quality of life aspects from existing titles in the genre.

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